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Ware Repair Blog

Talks with Technology, Phones, Computers, Hardware, Software and more!

Diane Ware

Manager - Tech Support

I am co-owner of Ware Repair and enjoy working with technology, web design and development, and embedded programming, especially that which applies to robotics. I also enjoy writing blogs and sci-fi novels on my free time.

Diane
Latest Posts

The Mathematics Involved in 3D Game Programming - Matrices and Cartesian Vs. Homogeneous Coordinates

Writen by Diane Ware - April 10, 2019 in Programming
This blog article is a continuation on the mathematics involved in 3D programming. The last blog in this series was The Mathematics Involved in 3D Programming - Linear Algebra   I recently began studying more in depth on how matrices are involved in 3D programming. One particularly interesting aspect of this is the use of matrices for perspective (and other situations) in 3D graphics.    ...
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How To Tell If Someone Unknown Is Accessing Your Wi-Fi

Writen by Diane Ware - March 27, 2019 in Computers
Is your Wi-Fi running slower than normal? It could be because someone is using your LAN (local area network) when they should not be.  There are several ways you can check this.  First way - Check all the device MAC addresses on your network - any you cannot account for indicate a nefarious, rogue device! A MAC address, media access control address, is an alphanumeric identifier unique to each device, as opposed to an
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The Mathematics Involved in 3D Game Programming - Linear Algebra

Writen by Diane Ware - March 05, 2019 in Programming
This is a continuation of blogs encompassing 3D game programming information, primarily the necessary mathematics.  See these other blogs first, if you want to be more familiar with the material discussed in this blog:  The Mathematics Involved in 3D Game Programming The Mathematics Involved in 3D Game Programming - Ve...
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WebGL may be the BEST introduction to 3D programming - Part 1

Writen by Diane Ware - January 14, 2019 in Programming
If you are a reader of some of my past blog posts, you will be aware that a while back I began a series of blogs for the explanation of the mathematics involved in implementing 3-dimensional (3D) programming. I still plan on doing this. However, along the way in my search for understanding 3D programming, so as to understand more adequately the mathematics involved in 3D programming, I hit a few roadblocks.  The main roadblocks I encountered were the books or tutorials used to teach the particular...
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Is your computer running slowly? Here are some possible explanations.

Writen by Diane Ware - December 06, 2018 in Computers
A slow computer is one of the main reasons customers bring their computers to Ware Repair. This blog article will discuss the possible explanations for a slow computer. Hard Drive Failure A faulty hard disk drive, HDD, whether the plates are damaged or the other mechanical moving parts are failing can slow down boot times and slow the overall performance of the computer. As can be seen in the i...
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WebGL and HTML5 Canvas - both provide a good introduction to the fundamentals of game programming and 3D programming.

Writen by Diane Ware - November 08, 2018 in Programming
At the start of this blog, I want to point out that I have not relinquished my quest to provide further blogs on the mathematics involved in 3D game programming. And I will provide more blogs in the future about the mathematics involved in 3D programming.  However, in my research to learn more about 3D programming, I headed down the fork in the road toward WebGL.  WebGL is a "JavaScript application programming interface for rendering 2D and 3D graphics within any compatible web browser without the use of plug-ins", as quo...
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The Mathematics Involved in 3D Game Programming - Vector Algebra Part 2

Writen by Diane Ware - August 23, 2018 in Programming
This is the third blog in a series on the mathematics involved in 3D game programming.  Note: in the previous blog, I mentioned Paul's Online Notes, a website by Professor Paul Dawkins of Lamar University as a source for certain math images and math information, and I will again often use parts of his tutorial notes in this blog.  Vector Algebra - A Review Again, as in the previous blog, I would like to do a review of vector algebra, and do a brief r...
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The Mathematics Involved in 3D Game Programming - Vector Algebra

Writen by Diane Ware - June 25, 2018 in Programming
This is the second blog in a series on the mathematics involved in 3D game programming.    Vector Algebra - A Review As was mentioned in the previous blog: Vectors have both magnitude and direction. Vectors are usually represented as a line segment with a starting point, the tail end, and an ending point, an arrowhead. Vectors play an important role in computer graphics, collision detection, and physical simulation in 3D programming. Vectors are...
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