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The Mathematics Involved in 3D Game Programming - Matrices and Cartesian Vs. Homogeneous Coordinates

Writen by Diane Ware - April 10, 2019 in Programming
This blog article is a continuation on the mathematics involved in 3D programming. The last blog in this series was The Mathematics Involved in 3D Programming - Linear Algebra   I recently began studying more in depth on how matrices are involved in 3D programming. One particularly interesting aspect of this is the use of matrices for perspective (and other situations) in 3D graphics.    ...
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The Mathematics Involved in 3D Game Programming - Linear Algebra

Writen by Diane Ware - March 05, 2019 in Programming
This is a continuation of blogs encompassing 3D game programming information, primarily the necessary mathematics.  See these other blogs first, if you want to be more familiar with the material discussed in this blog:  The Mathematics Involved in 3D Game Programming The Mathematics Involved in 3D Game Programming - Ve...
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The Mathematics Involved in 3D Game Programming - Vector Algebra Part 2

Writen by Diane Ware - August 23, 2018 in Programming
This is the third blog in a series on the mathematics involved in 3D game programming.  Note: in the previous blog, I mentioned Paul's Online Notes, a website by Professor Paul Dawkins of Lamar University as a source for certain math images and math information, and I will again often use parts of his tutorial notes in this blog.  Vector Algebra - A Review Again, as in the previous blog, I would like to do a review of vector algebra, and do a brief r...
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