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The Mathematics Involved in 3D Game Programming - Matrices and Cartesian Vs. Homogeneous Coordinates

Writen by Diane Ware - April 10, 2019 in Programming
This blog article is a continuation on the mathematics involved in 3D programming. The last blog in this series was The Mathematics Involved in 3D Programming - Linear Algebra   I recently began studying more in depth on how matrices are involved in 3D programming. One particularly interesting aspect of this is the use of matrices for perspective (and other situations) in 3D graphics.    ...
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WebGL and HTML5 Canvas - both provide a good introduction to the fundamentals of game programming and 3D programming.

Writen by Diane Ware - November 08, 2018 in Programming
At the start of this blog, I want to point out that I have not relinquished my quest to provide further blogs on the mathematics involved in 3D game programming. And I will provide more blogs in the future about the mathematics involved in 3D programming.  However, in my research to learn more about 3D programming, I headed down the fork in the road toward WebGL.  WebGL is a "JavaScript application programming interface for rendering 2D and 3D graphics within any compatible web browser without the use of plug-ins", as quo...
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Web Development - How to quote comments in a forum

Writen by Diane Ware - September 25, 2017 in Programming
I designed my own forum website, using a few online tutorials and other online sites. The programming responsible for the functionality of this forum website is primarily PHP and MySQL, so as to maintain and manipulate database tables of forum categories, forum topics, and the posts of these topics, as well as tables for users and their accounts. But now, after designing the main functionality of this forum, I have hit upon a dilemma. How do you enable users to quote posts from previous comments? At first blush, it seems...
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