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The mathematics involved in 3D game programming - Vector Algebra Part 2

Writen by Diane Ware - August 23, 2018 in Programming
This is the third blog in a series on the mathematics involved in 3D game programming.  Note: in the previous blog, I mentioned Paul's Online Notes, a website by Professor Paul Dawkins of Lamar University as a source for certain math images and math information, and I will again often use parts of his tutorial notes in this blog.  Vector Algebra - A Review Again, as in the previous blog, I would like to do a review of vector algebra, and do a brief r...
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The mathematics involved in 3D game programming - Vector Algebra

Writen by Diane Ware - June 25, 2018 in Programming
This is the second blog in a series on the mathematics involved in 3D game programming.    Vector Algebra - A Review As was mentioned in the previous blog: Vectors have both magnitude and direction. Vectors are usually represented as a line segment with a starting point, the tail end, and an ending point, an arrowhead. Vectors play an important role in computer graphics, collision detection, and physical simulation in 3D programming. Vectors are...
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