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WebGL may be the BEST introduction to 3D programming - Part 1

Writen by Diane Ware - January 14, 2019 in Programming
If you are a reader of some of my past blog posts, you will be aware that a while back I began a series of blogs for the explanation of the mathematics involved in implementing 3-dimensional (3D) programming. I still plan on doing this. However, along the way in my search for understanding 3D programming, so as to understand more adequately the mathematics involved in 3D programming, I hit a few roadblocks.  The main roadblocks I encountered were the books or tutorials used to teach the particular...
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The Mathematics Involved in 3D Game Programming - Vector Algebra

Writen by Diane Ware - June 25, 2018 in Programming
This is the second blog in a series on the mathematics involved in 3D game programming.    Vector Algebra - A Review As was mentioned in the previous blog: Vectors have both magnitude and direction. Vectors are usually represented as a line segment with a starting point, the tail end, and an ending point, an arrowhead. Vectors play an important role in computer graphics, collision detection, and physical simulation in 3D programming. Vectors are...
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The Mathematics Involved in 3D Game Programming

Writen by Diane Ware - May 03, 2018 in Programming
If you've played three dimensional (3D) games before, you have probably wondered - how do they do this? How do computer programmers create this amazing 3D-space illusion that shows up on the monitor? Two-dimensional space basically allows you to travel left or right, and up or down, and any diagonal variation away from such directions, all on a flat plane, similar to the older style Super Mario Brothers game. These directions and their points are normally given coordinates from x and y axes on the coordinate plane, similar to what...
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